﻿using System;

using Microsoft.Xna.Framework;
using OakEngine.AI.Waypoint;
using OakEngine.AI.Steering;

namespace MainJumpFleet.SteerBehaviors
{
   public abstract class KinematicMovement
    {
       public Oak_Waypoint location;

       public Vector2 target;

      public float speed;

      public abstract void getSteering(Oak_Steering steer);
    }
}
